Have a look and tell me what you think.
My objective is to have a convenient way to visualise a player's hand ranges based on statistics. The idea is that if a villain raises 15% under the gun, you move the slider to 15 in order to visualise an approximation of the villain's range. I have four prioritised sliders - the left one has highest priority, so should be used for the smallest number and so on. You'll get the idea after you play with it for a bit.
The hand rankings are based on a 100k hand simulation of four random hands going to the river. I use four as a compromise between the ten handed sim and heads up. The hand rankings will always be a subjective consideration. I may modify the gadget to allow the selection of different hand rankings.